Hi there! My name is Sebastian Quack. I create projects that connect play and urban society – as artist, game designer and curator.
You can email me at email@example.com
In case you need it, here’s my full CV.
Here’s a short bio in 3rd person you can copy/paste:
Sebastian Quack works at the intersection of play, participation and the politics of urban society, as artist, game designer and curator.
Sebastian’s work is process-based and cooperative. Sebastian is a founding member of the Invisible Playground network, curates Playpublik, an international festival for playful public spaces and co-founded Drift Club, a platform that facilitates random musical walks through cities around the world. He regularly teaches art and design, gives talks and consults organizations on how to engage playfully with the world around them.
Sebastian holds an MA in cultural studies and computer science from Humboldt-University Berlin, as well a fellowship from the Graduate School at Berlin University of the Arts.
Sebastian has worked on a number of ground-breaking playful projects including Area/Code’s plundr, the world’s first location-based PC game. Further notable work has included projects with HAU Theater, Oerol Festival, Victoria & Albert Museum, Metropolis Festival, Aichi Triennale, Urbane Künste Ruhr, Nuit Blanche Paris and Ensemble Modern.
Sebastian lives in Berlin.
I'm collaborating with curator Ellen Blumenstein for a new project about boats, bots and society for Kunst und Kultur Hafencity in Hamburg.
📓 activity log
For the event program of Haus der Kulturen der Welt's exhibition on the Situationists, I put together a parcours of games transforming the HKW intro a disused future shopping mall.