Here are projects I’ve worked on with play at their core. Some are games with defined outcomes. Many are open-ended toys, techniques or environments. I’m interested in design that invites players to embrace outside influences and that gives space to the unpredictable, social and appropriative aspects of play.
- Boardwalk 📢 Classic board game boards replaced, rules rewritten 👟 Berlin, 2021
- Unboxing Mozart 📢 Multiplayer Guitar-Hero for Classical Music 👟 Frankfurt, Berlin, 2020
- paper/mirror 📢 Humans and robots communicate with gestures to craft mysterious structures 👟 2019
- Der Spalt 📢 An app-based urban theater experience in the city of Essen 👟 Essen, 2018
- Drift Club 📢 Random walks with music and distributed leadership, from 1 to 24 hours 👟 worldwide, 2016 (ongoing)
- Just Add People 📢 The Instant Architecture Game 👟 2016 (ongoing)
- Zeitstromland 📢 A contemplative history toy for a science/culture festival 👟 Berlin, 2016
- Human Minigolf 📢 An 18-hole course across urban fountains, parking garage ramps and public art 👟 Mainz, 2015
- 54. Stadt - Einsame Immobilien 📢 Webgame based on a novel 👟 Ruhrstadt, 2014
- Flipside 📢 A "video game" connecting Joburg and Berlin 👟 Joburg, Berlin, 2012
- Lies in the Sand 📢 A game for 200 people, robots, and the sea. 👟 Terschelling, 2012
- Ruhrzilla 📢 Urbane Regeneration als spielbares Festival 👟 Mülheim, 2012
- Turtle Wushu 📢 A simple dancing-fighting game played with tiny turtles made in China 👟 2012
- Chez Icke 📢 Online group play with a human avatar in a real place 👟 Berlin, 2011
- Unwanted Entities 📢 Settle on micro-properties while random passers-by disrupt your plans. 👟 Berlin, Budapest, 2011
- Plundr 📢 The world’s first location-based browser game 👟 New York City, 2007